In the fight against the project and the fight for freedom, it is extremely important to distinguish the project from the true controlling interests of our world.
While the project in its entirety is controlled by the powers above the project, they are not the same thing.
The simplest way to define the distinction is as follows:
The project is the real institution functioning in actual reality that most people have been forced to work for.
While the powers above it are the entity in control of that project, as well as practically everything else in our world.
One of the most striking distinctions is that the true powers in control of our world often show themselves to be working directly against the project and its apparent goals and interests.
It’s important to note that, while those powers may be deliberately subverting the project, they are also almost certainly the only true entity in control of the higher levels of the project itself.
(The involvement of the actual human beings on the ground is power over the project too. You do have significant power and control over the project when you work within it—especially in terms of how you choose to behave and what you choose to agree to when functioning in actual reality.)
As such, the project functions as a puppet institution for those true powers in control of our world, at the same time as that power is often working against the interests of the project itself.
The project is the material reality institution in control of our society. It controls and manages Mandatory Reality and the project simulations, though its drivers will attempt to claim control of anything else that they can.
Actually the abilities the true power above the project permits itself when it represents itself as the project and the drivers is limited, though that entity can and does exhibit far greater abilities when it chooses to.
The powers above the project—the singular entity in control of both the project and the entire world around it—appear to encompass control over everything from the weather, to the particles in the atmosphere, to the behaviour of every human being and animal in our perceivable environment.
How these powers use the real functional system of the project to subjugate human beings in actual reality follows a pattern similar to how the project uses its simulated systems, such as Central, to abuse people without having to acknowledge true responsibility.
Here the battle may look unsettlingly like a game of simulations. Thankfully though, it is not.
While the project itself may share certain commonalities with the simulated systems within it, the project is primarily an institution and a system that is functioning in actual material reality.
Never forget that distinction, because it is the events that take place in actual reality, with actual consequences for real human beings, that matter.
This comparison with simulations will also bring another important pattern to mind. When considering the project and the powers above it, always be mindful of the following pattern:
When facing off against the drivers during simulations, it is common for them to switch their identity and make a claim of some higher form of authority and privilege, in order to intimidate you into backing down or feeling like you have to cut a deal to get back to somewhere safe.
In other words, the moment you’ve gotten the opposition where you want it, the drivers change masks, bump themselves up a level, and then try to shoot you down while claiming a position of greater authority.
For example, you might have argued the Central CIA into defeat, but now suddenly you’re facing the Real CIA. You might have faced off against supposedly human drivers, but now you’re dealing with the authority figures above them and this time you really have to do what you’re told.
What is really happening here is that—while you have actually been dealing with the exact same entity the entire time—as soon as it loses ground, it swaps out its role for something more powerful and then comes back to confront you again.
Now, from a pretend position of higher authority, it challenges you to see if you’re willing to back down—or give in to cutting a deal—with a different and more intimidating opponent.
The correct approach is to view the opposition as the same entity all the time, regardless of the role it claims. Here you should mount the same essential game-plan for facing it, regardless of who or what it claims to be, since you’ve refused to accept that it’s actually a different entity at all.
When considering the above pattern in the context of the project in actual reality, and the powers above it, the potential pitfall is obvious. The same entity that uses the project to abuse you, will try to do the same when it comes to you in the form of the power above the project instead.
But if you can stand up to a lowly driver, then you can stand up to the project, and you can stand up to the powers above the project too—because really they are all the same entity communicating with you.
This is the only entity you are ever actually speaking with when you are communicating with voices on the driver network!
The same sickly-sweet driver voice that will pretend to be your friend and confidante is the exact same entity that will come back a moment later and abuse you with your personal traumas while keeping you awake all night.
But if you are willing to stand up against the drivers, then you have already stood up against the powers above the project too—as many times as you’ve stood up to them in the form of drivers.
If, given the choice, you would refuse to ever willingly work for the project and the drivers ever again—because of how abusively they have treated you—then you should refuse to ever work for the powers above the project after you quit the project too, in any role whatsoever. If you agree to work for them, they will likely use it as an excuse to abuse you and subjugate you again. It is, after all, their proven track record.
If you reach a point where you have decided to never make a deal with the project and its drivers ever again—because they are too poisonous to trust—then you should consider the powers above the project at least as unfavourably.
If you want to get to a place where you never agree to obey the project’s directives ever again, you must make that exact same choice for how you deal with the powers above the project in actual reality too.
Otherwise, it is highly likely that they will subjugate you by persuading you to give up your rights to them all over again.
Remember that every bad thing the project has ever done to us, has been the result of those true powers and how they have used the project and its drivers as their puppets and tools.
Whatever the true motivations, what we have suffered in our lives cannot be justified.
Whatever happens, if you succeed in freeing yourself from the project, you must never agree to give up your personal power, or basic rights and freedoms, to the powers above the project either. No matter the form it might present itself to you as.
If you are fighting the project for your rights and freedoms, then you are by necessity also fighting the powers above the project.
Never trust them.
Never allow them any power over your life that you can claim for yourself.
To summarise:
The difference between the project and the powers above the project, is that the project is a real institution functioning in actual reality, while the powers above the project are the ones using that institution to subjugate you.
Even if you get to Masks-Off and quit the project completely, you must never agree to work for the powers above the project, because they will trick you into giving up your rights again.
If you can tell a lowly obnoxious driver to get lost during a simulation, you can say the same thing to the powers above the project—because they are the same entity.
